Randomized Object Placement (Unity C#)
A simple Unity Editor script that places prefabs randomly scattered within a box collider. Very useful to place vegetation, grass, rubble or other objects in your scene if you don’t want to do this by hand!
Toony Water (Shader)
Many of you have asked if I wanted share my water shader. I made this Shader following a tutorial myself so I have absolutly no problem!
Kick-able Object (Unity c#)
A simple script you can use to make objects be “kicked” by your Player Character in Unity, with settings to adjust the behavior.